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Item Price + market data

The Item Price system caches silver prices for items the guild cares about. Open the channel from the sidebar under MANAGEMENT → Item Price.

Prices are pulled from the Albion Online Data Project's public market feed (a community-maintained scrape of in-game market orders, refreshed on a schedule). Each item the guild adds to the focus list gets its price kept fresh; items not on the list never get fetched.

Item Price is one of the opt-in systems — turn it on in Settings → Guild Systems first. Once on, it powers:

  • Silver Regear payouts (any sub-mode — see Silver mode — payout).
  • Member Regear Report silver totals.
  • Daily Regears silver totals.
  • Cut-off Task value snapshot (the total silver value of a packing run).
  • Armory total value view.

Permissions

  • View Banks, Armory & Item Price — see the focus list + prices.
  • Manage Banks, Armory & Item Price — add / remove focus items, override prices.

The 2 tabs

Item Price — header "# Item Price — Silver prices for tracked items, refreshed from albion-online-data.com", 2 tabs (Focus active / Settings), toolbar with "+ Add to focus" button + Search input + Shop order sort + refresh + "0 / ∞" quota indicator. Below: empty state with target icon + "No focus items yet — Add items to track their prices, or wait for auto-focus on the next regear." + "+ Add first item" button

Two tabs: Focus (the watched-items list) + Settings.

Focus tab

The list of items the cache currently tracks. Each row shows:

  • Item image + name + tier.
  • Current price — most recent market data point in silver.
  • As of — when the cache was last refreshed for this item.
  • Override — staff-set price that overrides the market value for this item (useful when your guild has a crafter deal cheaper than market).

The toolbar:

  • + Add to focus — pick an item from the catalogue.
  • Search — filter the focus list.
  • Sort — Shop order (default — groups by Albion shop category) / By name / By price.
  • Refresh — manually force a re-fetch.
  • Quota indicator — your tier's focus-list cap (e.g. 0 / ∞ on the demo).

Auto-sync from War Role Loadouts

The fastest way to populate the focus list is Settings → Regear Policy → Sync from War Role Loadouts — toggles the auto-sync flag so every item required by any war role's loadout is automatically added (and removed when the loadout changes). See Settings → Regear Policy for the deep-link.

Auto-focus on regear

When a member submits a regear request for an item not on the focus list, the cache adds it automatically (subject to your tier's quota). The next refresh fetches a price; until then, the item shows a "no price yet" placeholder anywhere it's referenced.

Settings tab

  • Refresh cadence — choose how often the cache refreshes (hot / normal / cold). Defaults to a 24h / 72h / 168h tiered cadence; higher subscription tiers can override.
  • Auto-sync from war roles — the toggle behind the Sync button above.
  • Auto-focus on regear — the toggle behind the auto-add-on-regear behaviour.
  • Override entry policy — who can set a per-item override (staff with Manage Banks always can; you can also grant other roles).

How prices are computed

The cache stores a normalised silver value per (itemBaseName, tier, enchant) triple. For each refresh cycle:

  1. Pull the latest market data for items on the focus list.
  2. For each item, the price uses the cheaper of (item's own market) or (a related-item fallback if the market has zero data) — this fallback gracefully handles items with thin market depth.
  3. Stale data points (older than a week) are de-weighted; items with no market history at all show as No data.
  4. Staff overrides always win — when set, the override is the price.

Last reviewed

Walked as demo01 (Owner of QuickStart Demo) on 2026-05-24 against commit f7eaf2e6. QuickStart Demo's Item Price is on but the focus list is empty — the screenshot shows the empty state.

🚧 Skeleton release — most pages are placeholders. Content fills in section-by-section.